Entry tags:
- !event,
- !tdm,
- athena | borderlands,
- benedict dearborn | original,
- carver hawke | dragon age,
- denji | chainsaw man,
- eliot waugh | the magicians,
- ellie | the last of us,
- ivar ragnarsson | vikings,
- logan | marvel,
- octavia blake | the 100,
- quentin coldwater | the magicians,
- robbie reyes | marvel,
- ruth aldine | marvel,
- will graham | hannibal,
- william | westworld
THE SKY WENT OFF-WHITE.
WHO: Anyone and everyone.
WHAT: Our inaugural test drive meme.
WHERE: Anywhere in the world core.
WHEN: Whenever your character arrives.
NOTES: Expect surreal horror and possible violence. Please use common sense when warning for other content.
WHAT: Our inaugural test drive meme.
WHERE: Anywhere in the world core.
WHEN: Whenever your character arrives.
NOTES: Expect surreal horror and possible violence. Please use common sense when warning for other content.
Art by Basile Godard
THE SUNLIGHT SPLINTERED.
You reach the end of the ash-gray hall at a run, hands fumbling for an antique door handle. And then you stumble, fall, tumble—any number of adjectives, depending on where, exactly, the door opened—into a radio station.
The equipment is old and dusty, but devoid of cobwebs to the observant eye. And it's dark, save for whatever light makes it through the windows. They display disjointed locations; perhaps one shows an upside-down tower, while its neighbors frame the crumbling pavement of a rotting car park and the stripped out interior of a sewer. Whatever the case, peering through one window reveals a landscape that impossibly doesn't connect to the next.
The door is still there, the only exit to this grubby room. It opens somewhere, anywhere else in this distorted world. And once you leave, it no longer leads back whence you came.
Where do you go?
The equipment is old and dusty, but devoid of cobwebs to the observant eye. And it's dark, save for whatever light makes it through the windows. They display disjointed locations; perhaps one shows an upside-down tower, while its neighbors frame the crumbling pavement of a rotting car park and the stripped out interior of a sewer. Whatever the case, peering through one window reveals a landscape that impossibly doesn't connect to the next.
The door is still there, the only exit to this grubby room. It opens somewhere, anywhere else in this distorted world. And once you leave, it no longer leads back whence you came.
Where do you go?
THE LIGHT, DIVIDED.
A sun on one horizon, a full moon on the other. They're luminous but unreal, like they were plucked from a sky and pasted to a flat, starless backdrop. You can see only one, depending on which side you entered; it's essentially random. Both "sides" overlap like alternate dimensions and you can't see anyone who isn't on the same side as you. Light or dark, you walk in the light of a muted sun or an overbright moon. It never feels quite real.
Neither star nor satellite seem to move from their position. The passage of time is at a standstill.
Regardless of which side you're on, you'll find signs that you aren't alone. What someone does on one side affects the other, so moving an item or writing something down will translate to floating items and mysteriously appearing letters. Speech doesn't travel...unless there's a radio. Radios may turn on and off, with voices audible through the white noise. And if you walk past a mirror, the reflection isn't your own. Instead, it acts as a window to the other side.
In-character observations:
Neither star nor satellite seem to move from their position. The passage of time is at a standstill.
Regardless of which side you're on, you'll find signs that you aren't alone. What someone does on one side affects the other, so moving an item or writing something down will translate to floating items and mysteriously appearing letters. Speech doesn't travel...unless there's a radio. Radios may turn on and off, with voices audible through the white noise. And if you walk past a mirror, the reflection isn't your own. Instead, it acts as a window to the other side.
In-character observations:
- Anyone sensitive to time, space, and related dimensional shenanigans will feel they're distorted. And it isn't something they can fix, at least not with powers.
- It's possible to cross dimensions if a character has related powers, but they'll suffer backlash and significant stress from the transition. Successive jumps aren't gonna fly.
- If a character is affected by the sun or moon, they'll find neither holds sway over them here; e.g., vampires can walk in daylight and werewolves won't shift in the full moon.
THE SHADOW REALM.
Outdoors, there are shadows on the prowl.
Silent and eerily insubstantial, they trail after you like blind spots given form. Staring at them too long is unsettling but, for the most part, they're content to watch you back...if they can watch. They don't seem to have eyes.
When that isn't enough, however, they attack. Stealing the shape of monsters from other worlds, they may lack special powers, but that doesn't keep them from being dangerous. When in doubt, you're safest indoors.
But maybe that isn't good enough for you. Or maybe you just fucked up. Either/or.
Silent and eerily insubstantial, they trail after you like blind spots given form. Staring at them too long is unsettling but, for the most part, they're content to watch you back...if they can watch. They don't seem to have eyes.
When that isn't enough, however, they attack. Stealing the shape of monsters from other worlds, they may lack special powers, but that doesn't keep them from being dangerous. When in doubt, you're safest indoors.
But maybe that isn't good enough for you. Or maybe you just fucked up. Either/or.
RADIO WAVES.
If you aren't wondering how you got here, you're probably at least asking why. Unfortunately, there doesn't seem to be anyone around who can answer your questions. Everyone else is as clueless as you.
But, some time after you arrive—whether it's days, hours, minutes, or seconds—the dead air stirs. The atmospheric pressure drops and playhouse lightning arcs across the facsimile of a sky. It's a storm that warns of what's to come, as an earthquake shifts the ground beneath your feet. Around you, buildings flood, and water pours out in falls only half aware of gravity. Wind hurls debris at such high speeds, it turns into shrapnel. Rain pelts you from above and below as the temperature plummets. It starts to snow.
Somehow, the sun and moon remain visible through the turmoil. A collection of mirrors scattered through the world don't reflect their light; instead, it passes through them and illuminates the other side. These specific mirrors, all set in ash-gray frames that match the halls, are untouched in the unfolding natural disasters, and standing before them will shield you as well. Consider them havens in the chaos, proverbial eyes in the storm.
In the dark, a radio turns on of its own accord. Is someone—something—talking to you?
But, some time after you arrive—whether it's days, hours, minutes, or seconds—the dead air stirs. The atmospheric pressure drops and playhouse lightning arcs across the facsimile of a sky. It's a storm that warns of what's to come, as an earthquake shifts the ground beneath your feet. Around you, buildings flood, and water pours out in falls only half aware of gravity. Wind hurls debris at such high speeds, it turns into shrapnel. Rain pelts you from above and below as the temperature plummets. It starts to snow.
Somehow, the sun and moon remain visible through the turmoil. A collection of mirrors scattered through the world don't reflect their light; instead, it passes through them and illuminates the other side. These specific mirrors, all set in ash-gray frames that match the halls, are untouched in the unfolding natural disasters, and standing before them will shield you as well. Consider them havens in the chaos, proverbial eyes in the storm.
In the dark, a radio turns on of its own accord. Is someone—something—talking to you?
INTO ALL OUR DARKEST FEARS.
Welcome to THE WASTEYARD's first test drive! Some quick things to remember:
- Our TDMs tie into the game plot. As such, any applicants can keep their TDM threads as game canon.
- The network is exclusive to in-game characters. TDM characters can only use radios.
- There is a language barrier, so please mention what language your character speaks somewhere.
- We don't have a fixed day ratio; instead, you pace yourself at your discretion.
- Characters may face backlash when using any powers.
- Mark if your character is on the sun or moon side of the divide. The choice is yours as the player.
- If you have any questions, please direct them to our FAQ!
no subject
he knows better know. so, he doesn't say anything. he slows his pace to match ivar's but otherwise, he says nothing and doesn't offer help. he figures if ivar needs it, he'll ask. )
Watn.
( that sounds close to a word he knows, at least. ) Water? Food and water, right? ( he nods his agreement. they're not going to last long enough to figure out what this place is if they don't do that. )
I haven't seen anything like that around here. ( he gives his head a shake and gestures to their surroundings. nothing like that in this area. ) You seen anything like that while you were walking?
( he points at his eyes and then mimes eating. probably no food trucks around here, huh? )
no subject
He shakes his head when Robbie asks if he's seen anything, pretty sure that he knows what is being asked.]
Nei. Nei watn. Nei gjǫr.
['No. No water. No food.' Ivar lifts his head up and scans the landscape around them. He's never been in such an urban landscape before, but these buildings look similar to castles to him. If there's one thing Vikings knew how to do, it was scavenge. All too often, there wasn't enough supplies for everyone to around since they lived in such a barren place.
He looks around him for a place that would most likely have food. There's a building turned on its side, with the doors and broken windows horizontal instead of vertical. It might have been a small store like a 7/11 at one point. It looks as likely as any.]
þar?
['There?' He asks in a questioning tone. Might as well start searching.]
no subject
he's trying to think of where to go when ivar points out a building that he hadn't seen before. had it been there before? god, this place was fucking with his head.
but, it's there now and it looks halfway intact so yeah. time to check it out. )
Yeah, let's give it a try. Just...be careful.
( he's seen those shadow things before and this place doesn't look very structurally sound so...they both had to be careful. he gestures ivar forward, taking slow, careful steps to avoid disturbing anything that might want them dead.
the building looks nondescript from the outside but inside, there's a lot of...stuff. things scattered. it looks promising as long as all that stuff isn't just random junk. )
no subject
He decides water is more paramount then food right now. Maybe there might be something they can hunt, but he's not seen any natural water sources. He goes down the aisles, made much shorter with the shelves standing vertical instead of their normal horizontal positions.
He sorts through the junk with his crutch, not finding anything of value until he finds a small backpack, one of those cheaply made ones with shiny rainbow butterflies on it usually meant for kids. While he's never seen a zipper before, he quickly understands the concept. Alright, this will be useful. They will need bags or sacks to carry anything they find in. He loops it around his free arm and continues down the aisle.
Reaching the end he comes to the cases which once held all the drinks. Anything made of glass has mostly shattered, but the plastics have survived intact. He sifts through them. The multicolored drinks he doesn't trust, so he leaves those be. Finally, he finds some clear plastic bottles with what is most definitely water inside. He cracks one open. It's lukewarm and has that plastic-like taste like it's been sitting there for a decade or so, but it is indeed water. He calls out to Robbie.]
Watn!
[Then he sets the backpack down, filling it up with as many water bottles as will comfortably fit in there.]
no subject
Nice job.
( he crouches down and takes one bottle for himself before helping to move more bottles into the bag that ivar's carrying. smart man. robbie has his jacket that has a few pockets but he wasn't going to get many bottles in there.
so, the bag is the best thing they could use. )
I found some old food. ( he gestures to his mouth and then shakes his head to reflect that it wasn't good. ) This is good. We're halfway there.
no subject
Veiðr?
['Hunting?' He suggests. He mimes using a bow and arrow to shoot at something. If they look long enough, they might be able to find something living around here, even if it's just some small rodents. Those always seemed to gather in more urban areas.]
no subject
but he doesn't. he stays quiet.
so, the only weapons they have are bits of rock and glass. that might do against some smaller animals...which they would have to find. )
Veiðr? ( his pronunciation is probably terrible but he tries. ) We have to find something to hunt.
( he gestures to the ground and mimes running with his fingers, hoping to reflect an animal and that they should be on the lookout. if it kept them from dying, he'd eat anything. )
no subject
After a moment of hesitation, he reaches into his vest, and pulls out a knife. One has to wonder how many weapons he's got on his person, considering only the axe strapped to his back is visible. He holds it in a forward grip for a moment before using a fancy movement to flip it around in his palm so that he can offer the handle to Robbie.
Most of the time, Ivar is all business with weapons, but one doesn't use them for fourteen years without picking up some tricks along the way. During battle, they're useless, but showing off during moments like this is his way of showing that he's able to handle himself with them.]
no subject
Thanks.
( he takes the blade and gives ivar a nod before folding his fingers around the handle and letting it drop by his side. his chain would have been even more welcome but a knife'll do. )
We've got the weapons. Now just need the prey. ( that's...not going to be easy. he sighs and looks over at ivar before gesturing him forward. if this place would stay still, he'd look for forest or some kind of greenery to head towards but there's really nothing. )
no subject
þú'st vel kominn.
['You're welcome.' He's putting a lot of trust in someone he just met and can't really communicate with, but Ivar's low on options. He's not very good for the task of hunting himself, lacking the necessary speed to run anything down. All he's good for is blitz attacks to surprise animals with.
Now comes the arduous task of seeing if they can find any in this strange landscape. Ivar hasn't seen any thus far, but he's certain there has to be something out there. It can't be completely devoid of life entirely around here.]
no subject
( he's from los angeles, a place where the only animals that you tended to see were the domesticated pets, rats, and the occasional lost bear or something. if they wanted rabbits or anything that might make decent food, they'd have to find forestation.
he tries to gestures to something tall but it's not easy to mime trees. ) Forest. Uh. Fuck, I don't know.
( maybe he'll figure it out but he gestures ivar on with him anyway. maybe there were woods somewhere around here. )
no subject
Well, it doesn't really matter. They're both on the same wavelength about finding food and that's all that really matters. Ivar limps out after Robbie, letting him take the lead on this one. If they find anything that needs to be chased after, there's only one of them that's going to be able to do so.]