Entry tags:
- !event,
- !tdm,
- athena | borderlands,
- benedict dearborn | original,
- carver hawke | dragon age,
- denji | chainsaw man,
- eliot waugh | the magicians,
- ellie | the last of us,
- ivar ragnarsson | vikings,
- logan | marvel,
- octavia blake | the 100,
- quentin coldwater | the magicians,
- robbie reyes | marvel,
- ruth aldine | marvel,
- will graham | hannibal,
- william | westworld
THE SKY WENT OFF-WHITE.
WHO: Anyone and everyone.
WHAT: Our inaugural test drive meme.
WHERE: Anywhere in the world core.
WHEN: Whenever your character arrives.
NOTES: Expect surreal horror and possible violence. Please use common sense when warning for other content.
WHAT: Our inaugural test drive meme.
WHERE: Anywhere in the world core.
WHEN: Whenever your character arrives.
NOTES: Expect surreal horror and possible violence. Please use common sense when warning for other content.
Art by Basile Godard
THE SUNLIGHT SPLINTERED.
You reach the end of the ash-gray hall at a run, hands fumbling for an antique door handle. And then you stumble, fall, tumble—any number of adjectives, depending on where, exactly, the door opened—into a radio station.
The equipment is old and dusty, but devoid of cobwebs to the observant eye. And it's dark, save for whatever light makes it through the windows. They display disjointed locations; perhaps one shows an upside-down tower, while its neighbors frame the crumbling pavement of a rotting car park and the stripped out interior of a sewer. Whatever the case, peering through one window reveals a landscape that impossibly doesn't connect to the next.
The door is still there, the only exit to this grubby room. It opens somewhere, anywhere else in this distorted world. And once you leave, it no longer leads back whence you came.
Where do you go?
The equipment is old and dusty, but devoid of cobwebs to the observant eye. And it's dark, save for whatever light makes it through the windows. They display disjointed locations; perhaps one shows an upside-down tower, while its neighbors frame the crumbling pavement of a rotting car park and the stripped out interior of a sewer. Whatever the case, peering through one window reveals a landscape that impossibly doesn't connect to the next.
The door is still there, the only exit to this grubby room. It opens somewhere, anywhere else in this distorted world. And once you leave, it no longer leads back whence you came.
Where do you go?
THE LIGHT, DIVIDED.
A sun on one horizon, a full moon on the other. They're luminous but unreal, like they were plucked from a sky and pasted to a flat, starless backdrop. You can see only one, depending on which side you entered; it's essentially random. Both "sides" overlap like alternate dimensions and you can't see anyone who isn't on the same side as you. Light or dark, you walk in the light of a muted sun or an overbright moon. It never feels quite real.
Neither star nor satellite seem to move from their position. The passage of time is at a standstill.
Regardless of which side you're on, you'll find signs that you aren't alone. What someone does on one side affects the other, so moving an item or writing something down will translate to floating items and mysteriously appearing letters. Speech doesn't travel...unless there's a radio. Radios may turn on and off, with voices audible through the white noise. And if you walk past a mirror, the reflection isn't your own. Instead, it acts as a window to the other side.
In-character observations:
Neither star nor satellite seem to move from their position. The passage of time is at a standstill.
Regardless of which side you're on, you'll find signs that you aren't alone. What someone does on one side affects the other, so moving an item or writing something down will translate to floating items and mysteriously appearing letters. Speech doesn't travel...unless there's a radio. Radios may turn on and off, with voices audible through the white noise. And if you walk past a mirror, the reflection isn't your own. Instead, it acts as a window to the other side.
In-character observations:
- Anyone sensitive to time, space, and related dimensional shenanigans will feel they're distorted. And it isn't something they can fix, at least not with powers.
- It's possible to cross dimensions if a character has related powers, but they'll suffer backlash and significant stress from the transition. Successive jumps aren't gonna fly.
- If a character is affected by the sun or moon, they'll find neither holds sway over them here; e.g., vampires can walk in daylight and werewolves won't shift in the full moon.
THE SHADOW REALM.
Outdoors, there are shadows on the prowl.
Silent and eerily insubstantial, they trail after you like blind spots given form. Staring at them too long is unsettling but, for the most part, they're content to watch you back...if they can watch. They don't seem to have eyes.
When that isn't enough, however, they attack. Stealing the shape of monsters from other worlds, they may lack special powers, but that doesn't keep them from being dangerous. When in doubt, you're safest indoors.
But maybe that isn't good enough for you. Or maybe you just fucked up. Either/or.
Silent and eerily insubstantial, they trail after you like blind spots given form. Staring at them too long is unsettling but, for the most part, they're content to watch you back...if they can watch. They don't seem to have eyes.
When that isn't enough, however, they attack. Stealing the shape of monsters from other worlds, they may lack special powers, but that doesn't keep them from being dangerous. When in doubt, you're safest indoors.
But maybe that isn't good enough for you. Or maybe you just fucked up. Either/or.
RADIO WAVES.
If you aren't wondering how you got here, you're probably at least asking why. Unfortunately, there doesn't seem to be anyone around who can answer your questions. Everyone else is as clueless as you.
But, some time after you arrive—whether it's days, hours, minutes, or seconds—the dead air stirs. The atmospheric pressure drops and playhouse lightning arcs across the facsimile of a sky. It's a storm that warns of what's to come, as an earthquake shifts the ground beneath your feet. Around you, buildings flood, and water pours out in falls only half aware of gravity. Wind hurls debris at such high speeds, it turns into shrapnel. Rain pelts you from above and below as the temperature plummets. It starts to snow.
Somehow, the sun and moon remain visible through the turmoil. A collection of mirrors scattered through the world don't reflect their light; instead, it passes through them and illuminates the other side. These specific mirrors, all set in ash-gray frames that match the halls, are untouched in the unfolding natural disasters, and standing before them will shield you as well. Consider them havens in the chaos, proverbial eyes in the storm.
In the dark, a radio turns on of its own accord. Is someone—something—talking to you?
But, some time after you arrive—whether it's days, hours, minutes, or seconds—the dead air stirs. The atmospheric pressure drops and playhouse lightning arcs across the facsimile of a sky. It's a storm that warns of what's to come, as an earthquake shifts the ground beneath your feet. Around you, buildings flood, and water pours out in falls only half aware of gravity. Wind hurls debris at such high speeds, it turns into shrapnel. Rain pelts you from above and below as the temperature plummets. It starts to snow.
Somehow, the sun and moon remain visible through the turmoil. A collection of mirrors scattered through the world don't reflect their light; instead, it passes through them and illuminates the other side. These specific mirrors, all set in ash-gray frames that match the halls, are untouched in the unfolding natural disasters, and standing before them will shield you as well. Consider them havens in the chaos, proverbial eyes in the storm.
In the dark, a radio turns on of its own accord. Is someone—something—talking to you?
INTO ALL OUR DARKEST FEARS.
Welcome to THE WASTEYARD's first test drive! Some quick things to remember:
- Our TDMs tie into the game plot. As such, any applicants can keep their TDM threads as game canon.
- The network is exclusive to in-game characters. TDM characters can only use radios.
- There is a language barrier, so please mention what language your character speaks somewhere.
- We don't have a fixed day ratio; instead, you pace yourself at your discretion.
- Characters may face backlash when using any powers.
- Mark if your character is on the sun or moon side of the divide. The choice is yours as the player.
- If you have any questions, please direct them to our FAQ!
john murphy | the 100 | ota
Josephine, you bitch [ , Murphy yells out into the nothingness. It doesn't do much, the yelling, just releases a little amount of irritation that's been building up inside of him the moment he literally blinked here. No one responds to him, of course. There doesn't seem to be anyone around him. That's the disconcerting part. That and everything is just a little too quiet, very eerie.
But -- he is finding out really quick he isn't exactly alone.
The silhouette of a very familiar figure reaches out to him, fingers extending out to look more like claws than anything else. He reels back, almost falling right on his ass. ] What the hell [ , he breathes out, raggedly. He continues to stumble, the shadowy figure bleeding into another shadow.
It's gone now but he knows it's following him. The paranoia is eating away at him, making his skin crawl. ]
You're okay. You're okay. [ Murphy reassures himself. The reassurance only goes so far when you feel like you are absolutely alone while shadows of your past are sneaking up on you.
The building that he goes in, as dilapidated as it is, proves to be a smart idea. No shadow figures are emerging from the walls. He freezes when the sounds of footsteps hit his ears and ducks behind a desk that's been tipped over. ]
Who's out there? I got a gun so don't do anything stupid. [ No, Murphy does not have a gun but who knows that? ]
b. RADIO WAVES.
[ He rushes out of a building the moment the ground starts to shake beneath his feet because like hell is a building going to collapse on him. Outside isn't any better.
The wind has picked up so much that a piece of paper has turned into a weapon and cuts him across his cheek. If he could stop and laugh at himself, he would. But paper cut jokes will have to be set aside for later if he hasn't died by then.
He runs around with his jacket over his head, keeping him safe for who knows how long. Murphy can't even see where exactly he is going, he's just trying to look for a safe place to hole up in.
At least his cheek is warm from his own blood. That's an upside, right?
He goes into another building because he can take wading through water. Another person has decided to seek shelter, or something, in the same building as him. ] I'm not in the mood [ , Murphy lets out a ragged breath. ] I got a paper cut and that's all I can handle right now.
c. RADIO.
[ Your radio comes to life, annoying static before you hear a voice. Soft and crackled. ] Testing, testing. One, two. One, two, three. Anyone out there? Do you copy?
d. WILDCARD.
[ If you have something else in mind, go for it! Or, if you want, hit me up at
a
Whoa, a gun?
[She holds her hands up, just in case.]
I'm not going to loot or steal from you. [Lies.] I don't know what's going on either.
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So his guard doesn't waver. ]
Yeah [ , he calls out from behind the desk. She could have a gun or any sort of weapon. Murphy doesn't have anything, except for the two mind chips stuffed in his pocket. ] And how do I know that?
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[She continued to make her way down the stairs and over to where the voice was coming from.]
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Across from him, on the wall, is a mirror and it's perfectly angled to see whoever was coming down the stairs. Her arms are up, just like she said and doesn't appear to be holding a weapon. Murphy stands up slowly but he doesn't move from behind the desk. ]
Don't move any closer. Show me what's in your pockets.
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She has on leggings and a jean jacket. Jo rubs the leggings to show no pockets, and pulls the insides out of the jacket pockets.]
Calm your fucking tits, man.
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c.
Re: c.
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[Child, please.]
Anyway, if you're anything like the last lady who called me on this thing, no, I'm not fucking with you, no, nobody's in charge, no, nobody knows what's going on, but it's survivable if you're not a fuckin' dumbass about it. You think you can do that for me, Greenleaf?
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Thanks for bringing me up to speed. Because that would have been such a pain. [ Murphy sighs, thudding the back of his head to the wall ]. Listen, Frodo. I've been doing this whole surviving thing for a really long time.
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[Wait, let's not get distracted.]
First of all, I'm totally Eowyn. Secondof all, I know how to survive too. I'll believe it when I see it. Everybody here thinks they've got the biggest dick.
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Eowyn, huh? You must be a badass. I think my dick is pretty average in size. [ His voice crackles and drips with the sort of sarcasm that you want to choke out of a person. That's him, that's Murphy for you. ] Okay tell me something that I don't know. Where did you come from?
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[She's seen exactly two movies in her life, cut her a break.]
I'm, like, totally badass, and if you ever talk about your dick to me again, I'm not helping you with shit. [But it's said with something of a smile in her voice, a joking comradery.] Uhhh, Boston. Not here. I don't think anybody's from here.
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And it's not his fault, they sent him to jail when he was eleven. The council didn't give two shits about him. Never did.
He also spelled die and dye once. Not one of his shining moments. ]
Boston? Never heard of it. I'm from space. And, don't worry, I won't ever talk about my dick anymore.
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[This would be flirting if she wasn't a naive fifteen year old lesbian.]
Hold the fuck up. You're from space? What's fucking space like?
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b. RADIO WAVES.
What is happening out there!? Did you see that like sideways tornado thing kind of, I don't know how to describe it, but it was really scary! Why are some of the building like upside down!? Do you think we're dreaming, or wait, do you live here!? You're bleeding! Are you okay!? Was it one of those shadow things!?
Re: b. RADIO WAVES.
Woah, buddy! I literally have no clue what you're saying.
[ It's then he remembers the cut, gash, Murphy doesn't even know because he hasn't had time to check it out. All he knows is it stings and his cheek is dripping blood. Murphy presses the back of his hand to the wound, hopes the blood will star clotting faster ].
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It's not that bad!
[He says it anyway, just because it feels weird not to talk.]
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You think it'll disfigure me? I still need to be pretty for the ladies.
[ Murphy starts making hand motions and speaking slowly at the same time ]. Where - did - you - come - from? [ He has one palm flat and the other hand making a scissor motion with his fingers like they are walking across his palm. ]
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Bad - idea.
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Come on. [ He ushers the kid to go down the flooded hallway. ] We can work the talking thing as we walk. I am Murphy. [ He jerks a thumb at himself. ] What is your name? [ Toki might not understand him but the tone in Murphy's voice suggests that he had just asked a question. Murphy points at him to accentuate what he is trying to ask for. ]
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Murphy?
[It's a serviceable pronunciation. He's already tired of this shit, but points to himself in return.]
Toki.
[He stops at the first door in the hallway and gestures to it, then shrugs. There could be useful things in there.]
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Toki [ , he parrots back. Murphy is not one to judge names. ] Step aside. [ Murphy moves closer, uses his shoulder to nudge Toki away. Without much hesitation, he opens the door. At first, the room is void of any water but it pours in once the door is opened. ]
Alright, let's check out this place. [ Murphy knows that Toki can't understand a damn word Murphy is saying but he doesn't like awkward silences.
Since he opened the door first, he steps into the room first. Murphy is looking for someone kind of thing, a weapon or anything that he can defend himself with. ]
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a
if anyone else was out there she hasn't run into them yet but as ventures further ahead, she can hear footsteps and the sound of a very familiar voice that makes her stop in her tracks when she sees him approach her] Murphy?