Entry tags:
- !event,
- !tdm,
- athena | borderlands,
- benedict dearborn | original,
- carver hawke | dragon age,
- denji | chainsaw man,
- eliot waugh | the magicians,
- ellie | the last of us,
- ivar ragnarsson | vikings,
- logan | marvel,
- octavia blake | the 100,
- quentin coldwater | the magicians,
- robbie reyes | marvel,
- ruth aldine | marvel,
- will graham | hannibal,
- william | westworld
THE SKY WENT OFF-WHITE.
WHO: Anyone and everyone.
WHAT: Our inaugural test drive meme.
WHERE: Anywhere in the world core.
WHEN: Whenever your character arrives.
NOTES: Expect surreal horror and possible violence. Please use common sense when warning for other content.
WHAT: Our inaugural test drive meme.
WHERE: Anywhere in the world core.
WHEN: Whenever your character arrives.
NOTES: Expect surreal horror and possible violence. Please use common sense when warning for other content.
Art by Basile Godard
THE SUNLIGHT SPLINTERED.
You reach the end of the ash-gray hall at a run, hands fumbling for an antique door handle. And then you stumble, fall, tumble—any number of adjectives, depending on where, exactly, the door opened—into a radio station.
The equipment is old and dusty, but devoid of cobwebs to the observant eye. And it's dark, save for whatever light makes it through the windows. They display disjointed locations; perhaps one shows an upside-down tower, while its neighbors frame the crumbling pavement of a rotting car park and the stripped out interior of a sewer. Whatever the case, peering through one window reveals a landscape that impossibly doesn't connect to the next.
The door is still there, the only exit to this grubby room. It opens somewhere, anywhere else in this distorted world. And once you leave, it no longer leads back whence you came.
Where do you go?
The equipment is old and dusty, but devoid of cobwebs to the observant eye. And it's dark, save for whatever light makes it through the windows. They display disjointed locations; perhaps one shows an upside-down tower, while its neighbors frame the crumbling pavement of a rotting car park and the stripped out interior of a sewer. Whatever the case, peering through one window reveals a landscape that impossibly doesn't connect to the next.
The door is still there, the only exit to this grubby room. It opens somewhere, anywhere else in this distorted world. And once you leave, it no longer leads back whence you came.
Where do you go?
THE LIGHT, DIVIDED.
A sun on one horizon, a full moon on the other. They're luminous but unreal, like they were plucked from a sky and pasted to a flat, starless backdrop. You can see only one, depending on which side you entered; it's essentially random. Both "sides" overlap like alternate dimensions and you can't see anyone who isn't on the same side as you. Light or dark, you walk in the light of a muted sun or an overbright moon. It never feels quite real.
Neither star nor satellite seem to move from their position. The passage of time is at a standstill.
Regardless of which side you're on, you'll find signs that you aren't alone. What someone does on one side affects the other, so moving an item or writing something down will translate to floating items and mysteriously appearing letters. Speech doesn't travel...unless there's a radio. Radios may turn on and off, with voices audible through the white noise. And if you walk past a mirror, the reflection isn't your own. Instead, it acts as a window to the other side.
In-character observations:
Neither star nor satellite seem to move from their position. The passage of time is at a standstill.
Regardless of which side you're on, you'll find signs that you aren't alone. What someone does on one side affects the other, so moving an item or writing something down will translate to floating items and mysteriously appearing letters. Speech doesn't travel...unless there's a radio. Radios may turn on and off, with voices audible through the white noise. And if you walk past a mirror, the reflection isn't your own. Instead, it acts as a window to the other side.
In-character observations:
- Anyone sensitive to time, space, and related dimensional shenanigans will feel they're distorted. And it isn't something they can fix, at least not with powers.
- It's possible to cross dimensions if a character has related powers, but they'll suffer backlash and significant stress from the transition. Successive jumps aren't gonna fly.
- If a character is affected by the sun or moon, they'll find neither holds sway over them here; e.g., vampires can walk in daylight and werewolves won't shift in the full moon.
THE SHADOW REALM.
Outdoors, there are shadows on the prowl.
Silent and eerily insubstantial, they trail after you like blind spots given form. Staring at them too long is unsettling but, for the most part, they're content to watch you back...if they can watch. They don't seem to have eyes.
When that isn't enough, however, they attack. Stealing the shape of monsters from other worlds, they may lack special powers, but that doesn't keep them from being dangerous. When in doubt, you're safest indoors.
But maybe that isn't good enough for you. Or maybe you just fucked up. Either/or.
Silent and eerily insubstantial, they trail after you like blind spots given form. Staring at them too long is unsettling but, for the most part, they're content to watch you back...if they can watch. They don't seem to have eyes.
When that isn't enough, however, they attack. Stealing the shape of monsters from other worlds, they may lack special powers, but that doesn't keep them from being dangerous. When in doubt, you're safest indoors.
But maybe that isn't good enough for you. Or maybe you just fucked up. Either/or.
RADIO WAVES.
If you aren't wondering how you got here, you're probably at least asking why. Unfortunately, there doesn't seem to be anyone around who can answer your questions. Everyone else is as clueless as you.
But, some time after you arrive—whether it's days, hours, minutes, or seconds—the dead air stirs. The atmospheric pressure drops and playhouse lightning arcs across the facsimile of a sky. It's a storm that warns of what's to come, as an earthquake shifts the ground beneath your feet. Around you, buildings flood, and water pours out in falls only half aware of gravity. Wind hurls debris at such high speeds, it turns into shrapnel. Rain pelts you from above and below as the temperature plummets. It starts to snow.
Somehow, the sun and moon remain visible through the turmoil. A collection of mirrors scattered through the world don't reflect their light; instead, it passes through them and illuminates the other side. These specific mirrors, all set in ash-gray frames that match the halls, are untouched in the unfolding natural disasters, and standing before them will shield you as well. Consider them havens in the chaos, proverbial eyes in the storm.
In the dark, a radio turns on of its own accord. Is someone—something—talking to you?
But, some time after you arrive—whether it's days, hours, minutes, or seconds—the dead air stirs. The atmospheric pressure drops and playhouse lightning arcs across the facsimile of a sky. It's a storm that warns of what's to come, as an earthquake shifts the ground beneath your feet. Around you, buildings flood, and water pours out in falls only half aware of gravity. Wind hurls debris at such high speeds, it turns into shrapnel. Rain pelts you from above and below as the temperature plummets. It starts to snow.
Somehow, the sun and moon remain visible through the turmoil. A collection of mirrors scattered through the world don't reflect their light; instead, it passes through them and illuminates the other side. These specific mirrors, all set in ash-gray frames that match the halls, are untouched in the unfolding natural disasters, and standing before them will shield you as well. Consider them havens in the chaos, proverbial eyes in the storm.
In the dark, a radio turns on of its own accord. Is someone—something—talking to you?
INTO ALL OUR DARKEST FEARS.
Welcome to THE WASTEYARD's first test drive! Some quick things to remember:
- Our TDMs tie into the game plot. As such, any applicants can keep their TDM threads as game canon.
- The network is exclusive to in-game characters. TDM characters can only use radios.
- There is a language barrier, so please mention what language your character speaks somewhere.
- We don't have a fixed day ratio; instead, you pace yourself at your discretion.
- Characters may face backlash when using any powers.
- Mark if your character is on the sun or moon side of the divide. The choice is yours as the player.
- If you have any questions, please direct them to our FAQ!
no subject
He raises his hands, palms out to her. ]
Kid, I won't kill ya. I don't kill anyone who don't give me a good reason. I promise.
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[She shoves the knife into her back pocket.]
Fine, whatever. If you start shit... [She'll do what, exactly?] Whatever.
[She folds her arms, not a good position for combat. Subconsciously, she's trying to comfort herself.]
I dunno shit about this place. Whenever I think I got something, it changes. This wall used to be a staircase.
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Still. They've got shit to figure out, here. ]
What do you mean, used to be a staircase? [ He glances around them. The corridor seems to stretch back a ways -- was it longer than it was when he stepped in? Were those other doors there before? His head thumps queasily. ]
This ain't right.
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[She shakes her head, looking at the wall- oh, for fuck's sake.]
It's a fucking hallway now? It was a wall! Fuck this shit, man! [She kicks a nearby door frame, angry her chance to run was squandered, angry she's making so much noise.]
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Hey kid, cool it. Think. How did you get here? Where were you before?
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[She doesn't want to think about that.]
[Shaking her head, she takes a deep breath and tries to calm herself, forcing herself to ignore the very real fact that this place tricked her into sticking around this guy.]
Fucking Colorado, [she says, voice hushed, or near enough.] And then I was here. I dunno the in between parts. You?
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Colorado huh? [ He wipes a finger over the nearest wall, sniffs the dust that comes off on his glove. Same as before, as the whole place -- old. Dead. Not even enough left of what it was to give a hint of what's going on. ]
I was in New York. One minute steppin' outta my place, the next I was here, in some goddamn radio shack, feelin' like I've been dropped outta a plane. [ He glances back at the kid. ] You seen anyone else? Besides me? Any bad guys?
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'Bad guys'? What's that even mean, anymore. [She rubs at her face.] Nobody's tried anything yet. They're all too... [Weak? Stupid? Everybody had been surprised when she knew what she was doing, a few were angry when she didn't immediately trust them.] They're weird, but I dunno what that means to somebody walking around in... whatever that is. A football suit?
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This ain't a "football suit", kid. The X-Men don't exist where you come from? Avengers? Anythin' like that?
no subject
If that's New York stuff, I've never been.
no subject
It ain't just -- [ He pushes out a breath, pulls himself himself back under control. ] Fine. You ain't from my reality.
[ He glances back down the hallway, then at the door he came through. Which is now apparently painted shut, the edges cracked and peeling.
He's never been claustrophobic and he's been in far worse places than this, but the sensation of being shut in isn't doing him any favors. ]
We need to get outta here. Come on, kid. [ He starts walking down the hall, not bothering to check to see if she's following ]
no subject
[If he's dangerous, she can slip away when he's not looking. He's still the most honest person she's met so far. And, fuck, but she's curious-]
What d'you mean? Reality?
[She's read a few sci-fi novels, sure, but that's all make-believe.]
[Right?]
no subject
Wasn't it? ]
Reality. The universe. Or [ He rubs his forehead. ] universes. There are a ton of 'em, stacked on each other like plates. Ones where you're you, but different. Or where everything else is different.
[ He waves a hand. ] I never could get it figured out. Just trust me, kid, this ain't my first time doin' this. Though usually they don't make me feel like I'm gonna hurl.
no subject
If you're sick, we should slow the fuck down.
no subject
[ Thinking about it makes it worse, or maybe it's just the fact that the hallway doesn't seem to be getting any shorter. Either way, his world spins and heaves and he stumbles, catches himself with a hand on the wall. Pain rolls down his spine, thrums from his bones. Familiar. Too damn familiar. He feels warmth on his face; his nose is bleeding. ]
Damn it.
no subject
[The thing is, she knows how to take care of dying people. It's something she could almost be proud of, the fact that she pulled Joel through everything. She settles back into that mindset without realizing it.]
C'mon. Some of the rooms are secure, long as you don't leave 'em. [She begins searching the hallway, opening doors and shaking her head. Every moment is precise, as quiet as she can be, sneaking and creeping.]
no subject
Kid. [ His voice is thick, grating. ] What are you lookin' for?
no subject
[She opens the door to a room with no other doors, but it's got a window and a fireplace and plenty of furniture.]
It's secure. You can wait it out.
no subject
Wait what out?
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I dunno what the fuck other options there are, man.
no subject
You know, you remind me of someone, kid. She never left me alone either, no matter how hard I pushed her away. Brave and tough as goddamn nails. Even look like her a little too. Just don't go phasin' through any walls any time soon.
[ He limps into the room as he speaks, heading to the window. ]
no subject
[She says it while looking out the doorway, keeping watch in case anyone's followed. And then, what scrap of sense she has for the shit she says catches up with her, and she shakes her head.]
...Sorry. That was shitty.
no subject
Yeah, I did. More'n one.
[ He turns and walks slowly across the room to an armchair, threadbare and covered in oily dust. Drops into it and wipes more blood from his face. ]
Kid. I need your knife.
no subject
[He's fucking dying.]
[She hands it over slowly, cautiously.] Just- be careful with it, okay?
[Who is she to judge him? Fuck. They've all got dead people. That was my mom's knife.]
no subject
If he didn't feel so shitty, he might've offered her more than he does. As it is, he takes it in the hand that isn't stained with blood. ]
Thanks. Won't need it long.
[ With that much warning, he puts his other hand on his knee and slides the blade across the back of his forearm, above the edge of his glove. It hurts, more than it should, and he bares his teeth. The cut wells blood, but as he watches, slowly closes. Heals. Disappears, leaving whole skin behind.
Relief rolls over him. He closes his eyes for a second, then holds out the knife to her. ]
Thanks again, kid.
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