wastemods: (Default)
wasteyard mods ([personal profile] wastemods) wrote in [community profile] wasteyard2019-06-05 02:10 pm

BONFIRE LIGHTS IN THE MIRROR OF SKY.

WHO: Everyone in game.
WHAT: Our first event log!
WHERE: Anywhere in the world core.
WHEN: After the storms begin.
NOTES: Expect surreal horror and possible violence. Please use common sense when warning for other content.



Photo by drainrat

PREVIOUSLY, ON THE WASTEYARD.

The world remains divided into a land where either a hazy sun shines muted light above or a full moon casts silvery shadows below. They hang fixed, as if nailed in place, more like theatrical props than far-off heavenly bodies. And you can still see only one of them, depending on which side you arrived.

Meanwhile, the storm rages.

On both sides of the world, the rain starts and doesn't stop. The temperature drops, transforming torrential rain into icy snow. Gusts of wind become gales and spin detritus into shrapnel, man-made disasters turned natural. Shadows spin wildly—almost comically—in cyclones, before bursting into nothingness; if you aren't careful, the winds will snatch you, too. Out here, the only protection you might have is cooperating with each other.

Indoors, it's certainly warmer, but that just means water doesn't freeze. Buildings flood with chilly water that rises no matter how many stairs you climb. Architecture groans under the pressure of earthquakes, sending more water cascading through the ceiling before it disappears into cracks below. Is anywhere safe?

Well, yes. One place, splintered into many. The mirrors in ash-gray frames stand sentinel, scattered throughout the world. They emit warm light from the other side; sunlight spills moonside and moonlight reflects sunside. Water impossibly flows around and away from them, leaving behind untouched earth that stays still and silent. Standing in front of them gives you a respite, a tiny bubble of safety to wait out the worst.


INTO THE LABYRINTH.

Once you plunge indoors—unless you're really that determined to take your chances in the storm—you'll find every building with electricity experiencing a brownout. The overhead lights flicker and radios crackle with static, warbling broken news reports and tunes. They eavesdrop on strings of Morse code and private confessions on ham radio. If it's ever been broadcast on the airwaves, public or personal, you might hear it if you tune to the right station; you might even hear yourself, replaying a conversation you've had or will have. And sometimes the audio seems pointed, preternaturally so, as if tuned to your own thoughts and words.

Meanwhile, the waters continue to rise. The halls stretch long, seemingly infinite and twisted into knots. In some of them, no matter how far you walk, it seems like you never get any closer to the end; in others, you hit one dead end and can't stop hitting dead ends, no matter how many times you retrace your steps. None of that's unusual.

But if you delve deep into dark enough recesses (whether accidentally or intentionally), the world calms. The water recedes. Mirrors materialize in the dead ends, scratching out an "X" in the frame before your eyes. If you touch one, the glass falls away in ribbons, flowing like quicksilver and fleeing farther into the darkness. It reveals a hole on the other side, so deep a black it looks flat. Wherever it goes, it's so dark you can't see the other side.

And that's when you hear a sound like someone inhaling and then exhaling, steadily breathing around you. No...you feel it. A presence that has no form no matter how hard you look, but follows you in creaks and groans. It feels like being stalked by a monster in a maze.

Running from it only intensifies the feeling. Attacking makes it even worse. Calm acceptance is the only way to lessen or even neutralize it, but that's something you'll have to discover for yourself. In the end, there's no way to defeat it. You have to trust your instincts and believe it's there, despite the fact that you can't see or touch it.


CHANGING SIDES.

Elsewhere, it starts as a smell.

As the ground shudders and cracks, the stench of rot comes from the fissures. Mirrors and windows melt off walls, and a strong sense of vertigo comes and goes, like cresting waves. Looking out a window shows buildings and bridges breaking off of the labyrinth and drifting—or plummeting—away. They dissolve into nothingness as they vanish into the abyss, like they were bathed in acid. The already fragile world is falling apart.

It comes with a pervasive sense of wrongness, perhaps ironic in a world where everything is already wrong. But that's when it happens: You look up and realize you're no longer where you started. The sun or the moon, whichever you expected, is no longer in the sky. Instead, on the horizon lies its opposite.

It's a phenomenon unique to areas with high concentrations of ash mirrors and hallways, particularly when there's someone else on the other side. Sometimes the instability flips your positions, so one of you is now in the dimension where the other previously stood, while other times it drags you both together into the light of the sun or moon. It's like you resonate, magnets attracting or repelling each other in little pockets of peace.


THE LOCKED ROOM.

Amidst the chaos, as the world shifts and there's no telling where or when you are, you slip through a crack. Or maybe you're a weirdo who climbed through the hole left behind a mirror.

In either case, the fissure is both literal and metaphorical, influenced by the unstable world and your actions. Maybe you step through a door, crawl through a crevice, close your eyes, or do something else to take you between here and there. Whatever the case, you find yourself in a room unlike any others you've seen in this distorted world. Well...once you look closer, anyway. On the surface, it may just be another kitchen, ballroom, or cellar.

But in these rooms, it doesn't matter which side of the divide you were on. Not only because you can't see whatever lights the sky, but because they lie between dimensions. There are no windows and no doors; you'll only find walls the same mottled gray as everything else in this place. Attacking them gets you nowhere. Any damage is there and gone, like the erased moments between flashes of a strobe light. There is no easy way out.

But there is a mirror. Hairline cracks run through its surface, shattering a single reflection into multitudes. Set in an ash-gray frame like so many others, it's left somewhere in the room, whether hanging on a wall, haphazard on the floor, or leaning against some furniture. It emanates the skin-prickling sensation of being watched. Turning away doesn't help; you can feel it gazing at your back.

The haunted feeling only subsides when you stare back. And you should stare back, because these mirrors are your escape route. Staring into them will reveal someone on the other side with the same predicament. Surprisingly, you can hear each other when you speak. It even comes translated if you don't speak the same language, although your mouths still sync to your native tongues. It's like a poorly dubbed movie.

Touching the mirror gives you the impression it's somehow leeching off you, trying to fill those cracks. Try to pull your hand away and you'll find it's a little difficult, like unsticking your tongue from a cold pole. Moreover, you'll feel a compulsion to tell the truth, to do something real.


THE GREAT ESCAPE.

For those of you left behind where the sun and moon still shine, keep an eye on your own mirrors, especially broken ones that seem to be influenced by something invisible. They display a room that most decidedly isn't your own, acting more like a window than a mirror. And whoever's inside, trapped, might call on you for help. You won't be able to hear them, though, so how are you with body language?

Meanwhile, for escapees...

No matter how you escape the rooms, you might notice something a little strange once you get back to the labyrinth. Well, stranger. For a brief window of time (one that grows longer with each room you escape), you'll discover the sun and moon occupy the same sky. The area you've entered is a temporary nexus of sorts, one that fuses the dimensions into something that almost seems stable.

It feels right, but the world isn't strong enough to hold itself together for long.



snikthatch: (you sure about that)

[personal profile] snikthatch 2019-06-14 11:28 am (UTC)(link)
Eliot does his Doctor Strange routine with more ease than Logan would have expected of a guy who was on the verge of death courtesy of an axe to the gut not long ago. Clearly the kid has more fortitude than he lets on. Good to know.

As he lines up, Logan follows Eliot's gaze back over his shoulder. There's nothing there -- just a blank grey wall with a little fancy molding along the edges that suggested it was meant to be some kind of pleasant space in whatever reality it had been torn from.

Logan glances from the wall back at Eliot, his expression skeptical.

"You ain't exactly fillin' me with confidence here, Sparky."
itselbitch: (never bet on me)

[personal profile] itselbitch 2019-06-16 05:44 pm (UTC)(link)
Goddamn normals... "You ever hear about how things aren't always what they seem? Maybe suspend your disbelief for a second and just. See if it's there. Or feel if it's there, rather."

Since seeing is obviously not on the table for Logan right now. Eliot checks the revealing spell again just to make sure he hasn't lost his mind. Thank God, he hasn't.

As an afterthought, he realizes it's something of a distance away though, so even if Logan can actually touch whatever is there that he can't see, he wouldn't be able to understand what it is he's not looking at. He tags on, "Bring the mirror too. If it's not too much trouble. I can be your eyes."
snikthatch: (wounded; bandages)

[personal profile] snikthatch 2019-06-16 07:03 pm (UTC)(link)
Logan raises his eyebrows a little at the 'not too much trouble', but the kid seems to know what he's talking about. And he's been stuck between these goddamn rooms and falling through an ice storm too many times to shrug off a way out that might actually work.

So he pulls himself back to his feet with a groan and picks up the mirror -- noting again the warmth, the stay right here pull as he gets closer to it -- and carries it over to the far wall. He's not particularly careful to make sure Eliot has a good view, which is likely mostly of his stomach and upper thighs in all of their ripped-blood-splattered-spandex glory.

There's a dusty armchair roughly opposite the point on the wall that Eliot had been indicating, which Logan sets the mirror on. He walks over to the wall and sets his palm to it, sweeping it across in an arc.

"Can't feel anythin' here, bub. Though.." He pauses, frowning. Knocks on the wall with his knuckles. "Guess you were right, Sparky. There's somethin' under here." He pops a single claw and begins digging it into the wall.
itselbitch: (just. why.)

[personal profile] itselbitch 2019-06-16 09:19 pm (UTC)(link)
The fact the visual on the mirror as Logan moves it is literal swaying makes Eliot stifle a groan of discomfort. Even if he tries to pretend this is some kind of weird tv, it's not the most comfortable thing to stare at. He's goddamn happy when the mirror is put down again, taking a bit of time to resettle his stomach before going back to looking at the locker.

...it's unfortunate that he misses the wait time because Logan'a already cutting into it like butter, and Eliot is pretty sure he could have just opened it like a normal person if he'd bothered feeling around for more than two seconds. There's the strained sound of metal scraping as Logan slices through the material, and the magician flinches back, breaking the reveal spell to cover his ears.

"Jesus Christ," he huffs, "There was a handle."
snikthatch: (claws; read between the lines)

[personal profile] snikthatch 2019-06-16 10:09 pm (UTC)(link)
Logan glares back over his shoulder at Eliot in the mirror, then resumes cutting through the wallpaper and the metal underneath. Last time he tried this the walls healed up behind him, but now it seems to be sticking. Either this is what's supposed to happen or it's going to be something he ends up regretting. But at least it's not eternity spent in a room with mirror universe David Copperfield for company.

Speaking of which.

"Why don't you do somethin' useful instead of orderin' me about and try movin' your mirror?" He snarls. "Unless you're fixin' to stare at my ass forever."
itselbitch: (never bet on me)

[personal profile] itselbitch 2019-06-20 03:21 am (UTC)(link)
"You act like it'd be the first time anyone's given that thing a gander." Like, really? Damn shapely, like the entire rest of Logan. Big surprise, it's the motherfucking Wolverine.

"But fine, since you asked so nicely."

Move the mirror, attempt number two. He's more careful this time, trying to keep his breath even despite the way his torso strains from the stretch of his arms. Eliot manages to take it off without dropping it, giving Logan a great shot of his dapper upper body that's completely clothed should he look, and decides to set it down against a table that's pushed up against an adjacent wall. It skids loudly against the ground because it wasn't made to lean against a table.

"Oh, shit--" Eliot mutters, trying to stop the skidding only managing to slow it to a stop after a few more inches of ground. Trying to reset it, it just skids again, and he gives up after a third time. While he leaves the mirror leaning against the table, it's just going to sit at a stable 70º angle, so Logan will just have to work with it unless he asks Eliot to move it somewhere else.
snikthatch: (sniff; scent trail)

[personal profile] snikthatch 2019-06-20 11:12 am (UTC)(link)
Logan mostly ignores the sounds coming from the mirror behind him, though he glances back a couple times to see Eliot hugging it and then again when he curses. His claws skid through the wallpaper and thin metal underneath, until he's carved out a crude door. Eliot was right, he could have used the handle, but at least this way they don't have to worry about the lock.

And it does feel good to stick his claws in something that stays cut.

He peels back the metal of the locker and peers inside at the contents. There's a stack of moldering paper at the bottom, a couple metal clothes hangers and, sitting on a shelf, a heavy glass bottle two thirds full of unmistakable brown-gold liquid.

Logan grins.

"Bingo."

Swiping the bottle of whiskey off the shelf, he turns back to the mirror. Which now shows a slightly tilted view of the wall and ceiling.

"Those magic skills don't include movin' furniture, huh?"