wastemods: (Default)
wasteyard mods ([personal profile] wastemods) wrote in [community profile] wasteyard2019-06-05 02:10 pm

BONFIRE LIGHTS IN THE MIRROR OF SKY.

WHO: Everyone in game.
WHAT: Our first event log!
WHERE: Anywhere in the world core.
WHEN: After the storms begin.
NOTES: Expect surreal horror and possible violence. Please use common sense when warning for other content.



Photo by drainrat

PREVIOUSLY, ON THE WASTEYARD.

The world remains divided into a land where either a hazy sun shines muted light above or a full moon casts silvery shadows below. They hang fixed, as if nailed in place, more like theatrical props than far-off heavenly bodies. And you can still see only one of them, depending on which side you arrived.

Meanwhile, the storm rages.

On both sides of the world, the rain starts and doesn't stop. The temperature drops, transforming torrential rain into icy snow. Gusts of wind become gales and spin detritus into shrapnel, man-made disasters turned natural. Shadows spin wildly—almost comically—in cyclones, before bursting into nothingness; if you aren't careful, the winds will snatch you, too. Out here, the only protection you might have is cooperating with each other.

Indoors, it's certainly warmer, but that just means water doesn't freeze. Buildings flood with chilly water that rises no matter how many stairs you climb. Architecture groans under the pressure of earthquakes, sending more water cascading through the ceiling before it disappears into cracks below. Is anywhere safe?

Well, yes. One place, splintered into many. The mirrors in ash-gray frames stand sentinel, scattered throughout the world. They emit warm light from the other side; sunlight spills moonside and moonlight reflects sunside. Water impossibly flows around and away from them, leaving behind untouched earth that stays still and silent. Standing in front of them gives you a respite, a tiny bubble of safety to wait out the worst.


INTO THE LABYRINTH.

Once you plunge indoors—unless you're really that determined to take your chances in the storm—you'll find every building with electricity experiencing a brownout. The overhead lights flicker and radios crackle with static, warbling broken news reports and tunes. They eavesdrop on strings of Morse code and private confessions on ham radio. If it's ever been broadcast on the airwaves, public or personal, you might hear it if you tune to the right station; you might even hear yourself, replaying a conversation you've had or will have. And sometimes the audio seems pointed, preternaturally so, as if tuned to your own thoughts and words.

Meanwhile, the waters continue to rise. The halls stretch long, seemingly infinite and twisted into knots. In some of them, no matter how far you walk, it seems like you never get any closer to the end; in others, you hit one dead end and can't stop hitting dead ends, no matter how many times you retrace your steps. None of that's unusual.

But if you delve deep into dark enough recesses (whether accidentally or intentionally), the world calms. The water recedes. Mirrors materialize in the dead ends, scratching out an "X" in the frame before your eyes. If you touch one, the glass falls away in ribbons, flowing like quicksilver and fleeing farther into the darkness. It reveals a hole on the other side, so deep a black it looks flat. Wherever it goes, it's so dark you can't see the other side.

And that's when you hear a sound like someone inhaling and then exhaling, steadily breathing around you. No...you feel it. A presence that has no form no matter how hard you look, but follows you in creaks and groans. It feels like being stalked by a monster in a maze.

Running from it only intensifies the feeling. Attacking makes it even worse. Calm acceptance is the only way to lessen or even neutralize it, but that's something you'll have to discover for yourself. In the end, there's no way to defeat it. You have to trust your instincts and believe it's there, despite the fact that you can't see or touch it.


CHANGING SIDES.

Elsewhere, it starts as a smell.

As the ground shudders and cracks, the stench of rot comes from the fissures. Mirrors and windows melt off walls, and a strong sense of vertigo comes and goes, like cresting waves. Looking out a window shows buildings and bridges breaking off of the labyrinth and drifting—or plummeting—away. They dissolve into nothingness as they vanish into the abyss, like they were bathed in acid. The already fragile world is falling apart.

It comes with a pervasive sense of wrongness, perhaps ironic in a world where everything is already wrong. But that's when it happens: You look up and realize you're no longer where you started. The sun or the moon, whichever you expected, is no longer in the sky. Instead, on the horizon lies its opposite.

It's a phenomenon unique to areas with high concentrations of ash mirrors and hallways, particularly when there's someone else on the other side. Sometimes the instability flips your positions, so one of you is now in the dimension where the other previously stood, while other times it drags you both together into the light of the sun or moon. It's like you resonate, magnets attracting or repelling each other in little pockets of peace.


THE LOCKED ROOM.

Amidst the chaos, as the world shifts and there's no telling where or when you are, you slip through a crack. Or maybe you're a weirdo who climbed through the hole left behind a mirror.

In either case, the fissure is both literal and metaphorical, influenced by the unstable world and your actions. Maybe you step through a door, crawl through a crevice, close your eyes, or do something else to take you between here and there. Whatever the case, you find yourself in a room unlike any others you've seen in this distorted world. Well...once you look closer, anyway. On the surface, it may just be another kitchen, ballroom, or cellar.

But in these rooms, it doesn't matter which side of the divide you were on. Not only because you can't see whatever lights the sky, but because they lie between dimensions. There are no windows and no doors; you'll only find walls the same mottled gray as everything else in this place. Attacking them gets you nowhere. Any damage is there and gone, like the erased moments between flashes of a strobe light. There is no easy way out.

But there is a mirror. Hairline cracks run through its surface, shattering a single reflection into multitudes. Set in an ash-gray frame like so many others, it's left somewhere in the room, whether hanging on a wall, haphazard on the floor, or leaning against some furniture. It emanates the skin-prickling sensation of being watched. Turning away doesn't help; you can feel it gazing at your back.

The haunted feeling only subsides when you stare back. And you should stare back, because these mirrors are your escape route. Staring into them will reveal someone on the other side with the same predicament. Surprisingly, you can hear each other when you speak. It even comes translated if you don't speak the same language, although your mouths still sync to your native tongues. It's like a poorly dubbed movie.

Touching the mirror gives you the impression it's somehow leeching off you, trying to fill those cracks. Try to pull your hand away and you'll find it's a little difficult, like unsticking your tongue from a cold pole. Moreover, you'll feel a compulsion to tell the truth, to do something real.


THE GREAT ESCAPE.

For those of you left behind where the sun and moon still shine, keep an eye on your own mirrors, especially broken ones that seem to be influenced by something invisible. They display a room that most decidedly isn't your own, acting more like a window than a mirror. And whoever's inside, trapped, might call on you for help. You won't be able to hear them, though, so how are you with body language?

Meanwhile, for escapees...

No matter how you escape the rooms, you might notice something a little strange once you get back to the labyrinth. Well, stranger. For a brief window of time (one that grows longer with each room you escape), you'll discover the sun and moon occupy the same sky. The area you've entered is a temporary nexus of sorts, one that fuses the dimensions into something that almost seems stable.

It feels right, but the world isn't strong enough to hold itself together for long.



itselbitch: (maybe it's not so bad)

the locked room.

[personal profile] itselbitch 2019-06-12 07:12 pm (UTC)(link)
[ he's near the point of pacing, but thankfully, the wound on his stomach disagrees with him enough to make him just. edge along the walls instead trying to figure out why he's stuck in another fucking room with no doors. there's got to be some trick to these things other than the fucking mirror which he already stood in front of for ten minutes and tried out figure out earlier.

it's been like half an hour since then, and still no luck. when he passes in front of the mirror this time though-- ]
What--

[ he pauses, glancing around the room in confusion. the voice continues, calling him to move back--no no, left.--look, it's a fucking mirror, okay. it's always going to be reversed for one side of it. ]

Hello? [ that's when he get's a good look, a beautiful face to a beautiful voice. hello, indeed. ] Hi.

[ he offers a small smile, a graceful curl of his fingers in a wave of greeting. ] Please tell me there's a way out on your side of this-- [ sorry, he has to double check for a second ] --mirror. Thing.
fumitory: (112)

[personal profile] fumitory 2019-06-14 01:46 pm (UTC)(link)
( double the hellos, and a little wave to boot; this is one of the more amicable responses Ben has received from someone in this place, so far. he nearly got himself stabbed one time. was called names for the other. he can't help but blink a little blankly.

but this confirms that the mirrors let them talk; Ben was about to start knocking on the fractured glass, an idea which rings with all sorts of terrible idea alarms, for obvious reasons. he only has so many bandaids in his briefcase.
)

If there was, do you think I'd still be here? ( it registers only a 3.5 on the sassiness scale, nothing very shattering, especially not with the exasperated sigh, or how his hands go to roost on his waist. ) Astoundingly enough, there isn't even as much as a too-tiny air duct to taunt me with the idea of escape.

( Ben is trying not to fret too much about that thought, right there: is there no air flow? is oxygen limited? how long do they have before they suffocate to death? damn it, if only he had a measuring tape, he might be able to logic that concern out...

and likely suffocate to death by the time he got the estimation out.

flatly, and with not an ounce of amusement:
) Here's a fascinating, and likely useless riddle: how does one end up in a room with no way in, or out?
itselbitch: (never bet on me)

[personal profile] itselbitch 2019-06-16 06:03 pm (UTC)(link)
[ eliot gives a despairing sigh. it was worth the ask, even if the results were as expected. the other man does seem quite a bit more anxious than eliot finds himself though, so he gestures soft circles with his hand. ] Deep breaths, handsome. We'll figure this out.

[ a slow breath of his own later, he continues: ] The answer is far simpler than you could imagine, though I suppose it would be down to your predilections whether or not you believe it. It's magic. Whenever you find yourself dealing with nonsensical bullshit, it's pretty much always magic.

[ clearly not his first rodeo. ]

Eliot, by the way. [ he gestures toward himself, offering a small bow. ] Enchanté.
fumitory: (81)

[personal profile] fumitory 2019-06-17 09:01 pm (UTC)(link)
( deep breaths, yes, right, breathing exercises. Ben's a Virgo, rules the gut; he is all about belly-breaths.

handsome. Ben blinks. twists at the waist to look behind himself. (looks back to the mirror once that static, prickling feeling haunts the width of his shoulder blades.) that happened? no. maybe?

but, the stranger — or, Eliot — is quick to launch his theories on Ben's supposed 'riddle,' and what he provides is...equally expected as it is surprising. sorry, Ben just wasn't sure how many of them here were at all open to the possibility of...well, magic, as he said.

bit of an odd one, this one, with...bowing and all. giving a run for Ben's money there, in terms of old fashioned gestures. is he a hipster? Ben sees them on campus often. don't worry, Ben acts just as casually with strangers as he does anyone else: uneasily.
) Ah— right. Yes, well. Ben. I'm Ben, I mean. ( jesus christ, bear mercy and smite him, quickly. )

So, yes, obviously it's magic, but, still — how. ( magic always has ways of being reversed. Ben may not be even halfway to a sorcerer's capability, and while he has only witnessed supernatural phenomenon, rather than the application of magic, Ben is logic-minded. there is always a way around, or through, something like this. )

And from there, how do we get out? As far as I have seen, these mirrors may be cracked, but they don't budge an inch. ( shocking, right? that the most obvious pathway doesn't give way to brute force? Ben glances around again; ) Then again, it was only just me...let's just admit it right now, I am no Andre the Giant. ( self-acceptance is next to godliness. )
itselbitch: (in the shadow i wake)

[personal profile] itselbitch 2019-06-20 03:54 am (UTC)(link)
[ there's an odd familiarity to the manic introduction and the sudden cut back to business. in the same way that the behavior had always seemed an endearing trait, eliot can't help but feel the same here, especially as ben prattles on about getting out and makes a crack about not being stacked. painfully familiar almost.

humming, he checks the sides of the glass to verify the claim. indeed, they seem to be glued down in some way, and whatever give there is only feels as if it will only snap the already cracked surface clean through. that certainly won't do. ]


Giant or no, I can't move mine without breaking it more. None of the others I've seen were stuck to the wall like this. Or already cracked.

God, why can't it just be like Alice in Wonderland or something, [ he mutters to himself before stepping back and giving his reflected companion a look and continuing plainly, ] Maybe the crack is the hint here, and we're just meant to smash it. That worked on one of the other rooms I was in, smashing it at the same time.
fumitory: (1o9)

[personal profile] fumitory 2019-06-21 06:42 pm (UTC)(link)
( Ben can't say his mirror is fixed to the wall, but that fact provides Ben no benefits: nothing lies between the mirror backing and the wall, and there is certainly nothing interesting on the backside of his room's mirror, either.

he's sitting on the floor here, kneeling now that he had drawn closer up upon first sight of another human being (or, supposedly; perhaps it's not smart to assume) trapped in this silly predicament. Ben slides the pen in his hands back into his blazer pocket, sidetracked thoroughly from his odd task from before.

thoughtfully, as if almost to himself:
) I happen to not be a big fan of beheadings, personally. ( look, nothing about Alice in Wonderland ticked any of Ben's amusement boxes as a child, but...honestly. beheadings. how did anyone not have nightmares about that bit?

but then, Eliot here mentions something: he's done all of this before. he shares his rote wisdom, having smashed the mirror out in the previous entrapment. Ben's face is widened with attention, peering into the mirror as if Eliot were sharing some secret of the universe...

until... Ben blinks, expression narrowing questioningly.
) So, hang on, one moment — you're saying it worked in one of the rooms you were in previously, yet...here you are, in yet another room, trapped again? ( sorry, Ben is just trying to make sure he has all of the details covered. )